FATALBOUQUET

isn't she lovely?

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rules

..   RULE ONE
Welcome! My name is Maverick (they/them; © 1994). This is an independent portrayal of Daphne Malone, an semi-original character based on a Killer from the lore of Dead By Daylight.
Due to the nature of my career, replies may be slow, but this does not indicate a lack of interest.
..   RULE TWO
Standard RP rules apply. No bullying, racism, sexism, homophobia, transphobia, xenophobia, ableism, or other hate speech will be tolerated.

..   RULE THREE
CONTENT WARNINGS
This blog contains mature and potentially triggering content, including violence, blood, gore, death, mental illness, PTSD, toxic relationships, abuse, sexual content, cannibalism, and other unsavory themes.
Do not interact if you are under the age of eighteen...   RULE FOUR
Thoughts and actions expressed by this character do not necessarily reflect my personal thoughts. Portrayals of trauma, mental illness, and coping mechanisms are unique to this character and are not meant to represent any real persons.

dossier

.   ..   BASICS. Full Name . Daphne Malone
. Also Known As . The Wind River Widow
. Date of Birth . September 3
. Birthplace . Terra Dark / Iowa
. Age . Late 20s
.Family . Earl Malone (father, deceased); Loretta Montgomery Malone (mother, deceased)
. Zodiac . Virgo
. Gender . Cis female
. Pronouns . She/her
. Orientation . Demiromantic / demisexual
.   ..   HISTORY. Occupation . Romance author, farmer, restaurant owner
. Education . College

.   ..   APPEARANCE. Faceclaim . Samara Weaving. Hair . Blonde
. Eyes . Blue
. Height . 5'10"
. Build . Lean
. Dominant Hand . Right
. Fashion . Soft, romantic
.   ..   PSYCHOLOGY. Intelligence . Very high
. Moral Alignment . Lawful Evil
. Personality Traits . Bubbly, energetic, helpful, extroverted, flirtatious
. Talents. Writing, singing, dancing, marksmanship, cooking, baking

THE WIDOW

..   THE WIDOWRealm: Wind River.
Maps: Widow's Acre (Daphne's farm); Hog Heaven (Daphne's restaurant)
Weapon: Eager Cleaver.Power: 'Til Death Do Us PartThe Widow carries 4 Wedding Rings, symbols of false devotion and inevitable death.Survivors who wear a Wedding Ring become Betrothed, marking them as The Widow's chosen.While a Survivor is Betrothed:—Their portrait is adorned with a wedding ring icon.
—They hear faint wedding bells whenever The Widow is within 32 meters, regardless of Terror Radius.
—Every 25 seconds, if the Betrothed Survivor is farther than 24 meters from The Widow, their aura is revealed to her for 3 seconds.
While injured, the Betrothed Survivor leaves a trail of White Rose Petals in place of Blood Pools, visible only to The Widow.Only one Survivor may be Betrothed at a time. If another Survivor becomes Betrothed, the previous Betrothed immediately loses the effect.When The Widow hooks the Betrothed Survivor, the Entity honors the ceremony.All other Survivors hear the toll of distant church bells and suffer from Oblivious for 20 seconds.If the Betrothed Survivor is sacrificed or killed, The Widow immediately recovers one Wedding Ring and becomes Undetectable for 20 seconds.She may then place another Wedding Ring.Special Ability: Wedding BellsPress the Power Button while standing near a Generator, Locker, Pallet, Window, or Chest to place a Wedding Ring.A Wedding Ring remains hidden until a Survivor interacts with its object.The first Survivor to interact with a Ringed object becomes Betrothed, consuming the Wedding Ring.Special Ability: Wedding MarchA Betrothed Survivor who performs a Cooperative Action with another Survivor for 10 seconds transfers the Wedding Ring to that Survivor.The Widow receives a loud church bell audio notification whenever the Wedding Ring changes hands.PerksOne and Only"We made a promise I intend to keep."Whenever you chase a Survivor, all other Survivors outside your Terror Radius suffer a 6/8/10% penalty to healing and generator repair speeds.The effects end 3 seconds after the chase concludes.Cold Feet"Don't walk out on me now!"Survivors hesitate when abandoning what they've started.Whenever a Survivor stops repairing a Generator before reaching 90% progress, they suffer from Hindered by 5% for 6/8/10 seconds.This perk has a 30-second cooldown.Lonely Hearts"Absence makes the heart grow fonder."Whenever a Survivor has not been within 16 meters of another Survivor for 60/50/40 seconds, they become Oblivious until they reunite with another Survivor.Memento MoriThe Widow gently pushes the dying Survivor onto their knees.She reaches into her dress and retrieves a faded handwritten copy of her wedding vows, forcing it into the Survivor's mouth.As they struggle, The Widow grabs the back of their head and drives the butcher's cleaver into their skull.With a sharp call into the darkness, her pigs emerge from the fog, surrounding and devouring the corpse.

BIOGRAPHY

.. TOME 1: AWAKENINGARCUS 1672I have culled imprints of a killer I have yet to observe. My best guess, judging by the nature of the crimes, is this brute is from Terra Dark. She lured men with love, robbed them of their savings and fed them to her pigs. Lovely. Efficient. And resourceful. The impressions of the memory are as follows……He stands framed in the doorway with flowers. A stupid smile on his dumb face. He has no sense that his days are numbered. Lonely soul made the trip for a wife. He thinks he'll get everything for a ring. Her land. Her farm. Her savings. Won't happen. Won't go as planned. Not as he planned, anyway. It didn't for all the other lonely souls who answered her classified ad. She peers at his eyes and thrills at his ignorance. His long, dumb face. His false sense of superiority. He wrote her a poem. How sweet. She'll cram it down his throat when he's convulsing on the floor. She takes his poem and asks about his money. He has it with him. Packed his savings in a bag and made the journey for a new start. He'll get more than he bargained for. Way more. To the bank with his money. To the pigs with him.